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Exploring AI starts with 16 Things

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Woman working on computer

16 AI Things in 93 Days program is officially live!

Inspired by Helene Blowers 23 things and Minnesota Library Association’s 23 Framework things, 16 AI Things is a self-paced, hands-on learning opportunity to learn about the core ideas, tools, and questions about generative AI.

The program launched July 8th with celebratory pizza and a how-to session.

Participants have 93 days (or until October 9th) to complete up to 16 lessons and win some prizes along the way!

Anyone can participate the program, however, you must have an active W&M email account to win prizes and engage in discussion questions.

How to win prizes: 

  1. The first 50 people to complete thing 1 will receive a 16 AI things sticker.
  2. Participants who complete at least 8 things by August 1 will be entered into a drawing to receive a William & Mary notebook. 25 names will be drawn.
  3. Participants who complete at least 12 things by September 1 will be entered into a drawing to receive a William & Mary Tevis tumbler.15 names will be drawn.
  4. Everyone who completes all 16 things by October 9, 2025, will be entered into a drawing for a grand prize (TBA).

*Stickers will be mailed to campus addresses. All other prizes will be held for winners at Swem Library’s front desk, or delivered to the VIMS campus, Washington Center, or Highland. Sorry, we cannot mail items to home addresses. 

Get started on the 16 AI Things website. If you have questions, contact 16-AI-things@lists.wm.edu

Shoutout to the hardworking project team who create the program including our very own library staff: Camille Andrews, Candice Benjes-Small (team lead), Troy Davis, John Drummond, Anna Milholland, and Paul Showalter